Preferred Qualifications:
Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team, you will contribute to initiatives that provide developers the capabilities to learn, debug, and advance these technologies and more.
The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design.
Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.
Principal Duties and Responsibilities:
In this role, you will:
· Design and develop profiling, performance analysis, and debugging tools features.
· Collaborate with GPU hardware and software teams on performance validation and analysis.
· Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
· Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.
The ideal candidate will meet two or more qualifications:
· 1-3 years of professional experience
· Extensive programming knowledge in C/C++
· Strong knowledge of GPU hardware and graphics concepts
· Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation
One or more of the following qualifications is a plus:
· Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine
· Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.
· Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications
· Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU
· Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs
· Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct